


You gain +3 to Damage Threshold for each level of this perk you take. 25% less damage from attacks to your head. One of these choices is your Perks - the abilities that make you more powerful than the average survivor. Aside from the main perks listed before there are also eleven hidden perks which you will be allowed to acquire during the course of the game. Fallout 3 is a complex game, with choices that will challenge you throughout your life in the Wasteland. - Swift Learner: This perk is now 1 rank granting a bonus of 20% bonus XP whenever XP is earned. The content is not described in full detail on this page. In Fallout 3, you will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas).There are : 1. In Fallout 3 whenever you read a book it will provide a permanent +1 skill point to the corresponding skill (+2 with the Comprehension perk), which translates into approximately +323 free skill points (+646 with the perk)! It is possible to obtain perks that the player's character doesn't qualify for by the use of temporary stat improving chems before the selection menu (i.e.

“With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the radroach, giant ant, or radscorpion.” - Fallout 3 in-game description Entomologist is a Fallout 3 and Fallout: New Vegas perk. 30% to paralyze an enemy for 30 seconds with an unarmed attack in V.A.T.S.

SIZE MATTERS - lvl8 req: Endurance 5 ranks: 3. In Fallout 3, you gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas). This perk is only effective when wearing light or no armor. +10 Sneak, foot speed and armor weight no longer affect sneaking, Fourth "tag" skill: +15 points to that skill, Can pick a broken lock with one more bobby pin, Can hack a locked down terminal with four more chances, +5% accuracy in V.A.T.S. Fallout NV- perk every 2 levels and classic Fallouts you get a perk every 3 levels) you can acquire, meaning that … +25% to hit the target's head in V.A.T.S. Effects: Each level raises your Big guns skill by 15 points. In Fallout 3, the Lone Wanderer will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas). You can get these perks through special actions or interactions with other characters. In Fallout 3 you gain a perk every level, starting at level 2, which you'll hit as soon as you get through the prologue. Perks Adding a perk to a character in Fallout 3 is much like adding a new piece of armor or a weapon. +15%( 15 Luck skill) critical chance with melee and unarmed weapons, +25% damage with sneak attack criticals, A kill in V.A.T.S. +2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M.
