
** Riften House - has a kitchen and backroom with a utility room including a basement and two bedrooms. ** Solitude House - behind the carriage has a display area a kitchen and dining area and several bedrooms. ** Windhelm House - across the stables: includes a crafting and dining areas, a display room, kitchen and bedrooms (modelled on Hjerim) with an outside forging area. ** Morthal House and Canal Port Ruin - which has an open air forge etc by the docks near the Lumber Mill. ** Winterhold House - which is a ruin next to the college entrance that has a cellar that survived the catastrophe. ** Rorikstead House (standard) and Home - which are situated on the southern end as a farm (with a forge and undercroft and balcony bar).

** Ivarstead House - opposite the bridge (which includes a forge etc at the rear).

** Riverwood House - across the river as you approach Riverwood (standard house). I then added two more locations in Rorikstead and Ivarstead and left it like this for a long time with the buildings in the game acting like lore friendly placed.Īfter a while I realised others might like the mod so I included several other houses near cities (as you see it now) and published it to Nexus after checking play. That took a while - because I wanted to get it just the way I like it. I moved it the other end where you see it now - and decided to make The Dragon Priest sanctuary an actual sanctuary. The first house was situated opposite the Sleeping Giant - but other mods had trees and such in that location and it seemed to over the river for my liking.


This mod was originally intended to be a single simple player home where I could store the things I gathered in a chest or two (in Riverwood). Here is a collection of homes situated near towns and villages to enhance immersive gameplay. Village and City Homes (VaCH) - Mod Version 1.0 by CHRIS3BEVAN
